今天我们来简单介绍一下flexsim的实体使用讲解,首先我们先来看看实体的常规选项卡。
Today we will briefly introduce the use of flexsim entities. First, let’s take a look at the entity’s general tab.
从上面的图中我们先来讲解一下3D图形与3D纹理。(以平面为例)
3D graphics and 3D graphics. (Example of plane)
可以看到当我们改变3D纹理的时候,可以画一个图形出来,3D图形其实也是类似的效果,可以改变实体的形状,而除了flexsim自带的一些形状外,我们也可以从外部导入一些CAD或者skp模型来达到更逼真直观的仿真效果。 而右端的标识作用如下:
Can be seen, can be modified in 3D, can be transformed into a single image, can be transformed into a 3D graphic, can be transformed into an actual shape, can be transformed into an actual shape, can be modified flexsim. The skp model has arrived, and it has a straightforward and straightforward effect. Right-hand sign action:
而下方的位置、旋转、尺寸也是非常的常见使用的工具,也如其字面意思,就是改变实体的位置大小和角度。我们可以通过调整这些参数来达到我们想要的效果。除了上述办法外,我们也可以直接拖拽实体来实现这一效果。如下图所示:
Subordinate position, rotation, size size, tool used in an extremely common manner, intention of the character, change of size, actual position, large and small angles. The number of parameters that can be adjusted is the same as the number of parameters. Exclusion The above-mentioned exorbitant, I can directly implement this effect. Indication:
而最下方的端口则是代表相连实体之间的关系。
The bottom port represents the relationship between connected entities.
如上图所示,我们可以发现其实输入输出端口就是看是由哪个实体发起的连接,那么发起连接的实体便是接受连接的实体的输入端口,反言之就是说接受连接的实体是发出连接的实体的输出端口(由A连接构成)。而中间端口是由实体与任务执行类实体连接所产生的(基本由S连接构成)。
Indication, I can publish the actual import import, the of the import, the of the import, the of the import, the of the import, the of the import Substantial import outlet (Yu A connection structure). Something about the of the process, the actual task, the actual connection, and the productive (basic reason S connection structure).
参考资料:百度
英文翻译:Google翻译
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